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Modulo: Interface
Sunday, May 5, 2013
Research View is Ready!

Good news!, I managed to finish the development of the Research View. Now every time you win experience killing units or exploring the world you raise your level and also win Actions Points (AP). Those AP will allow you to research new powers and buildings.

Some research need some previous researchs to appear. The objetive of this is to make the user pick only the investigations that they need. A user will never be able to research all investigation, so they must choose their ways. This will be like a variation of User Class, but instead of one predefined way, you can choose differents paths to power.

Now the next step is the revamp of the Colony View. It will be so different for what i was doing. According to my calculus in two weeks I will end the redevelopment of this view. Now the colony view was done but Im not happy with it, I will try to make it simpler and also at last the creation of New Armies!.

Stay tune!

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Modulo: Xeno
Sunday, April 28, 2013
April Xhelos State

I believe that for now,I will dedicate all the time to upload only the final Alpha Version of Xhelos, but to prevent users from checking all the updates and comments, the WebPage will be online. For now, this is the new rute to follow:

  • Creature Design View - 100% and ready for test, :).
  • Research View - 10% , the design is ready for development.
  • Army Creation and Destruction - 0% .
  • Colony View Redesign - 5% In design. Im going to redesign the building stuff on the colony.
  • Movement between regions, stars and planets - 10% , an initial region movement is ready but I need to hav a way to move them between planets and stars.
  • Artificial Intelligence applied to the Planets and Initial playness - 0% And yes, i made up the word playness
  • FIRST BETA - 0% Here is where I will be starting marketing the game

I had a problem where the players of the game, play the region view and tell me, "Yeah I like it, or i have some suggestion, but.. what else?". There was no sense of a complete game, because it wasn't a complete game. So my new objetive will be developing  the game to a basic beta state and then launch it Big Time. However, fell free to check my advances here in the update sections.

Farewell :)

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Modulo: Interface
Sunday, March 17, 2013
New View - Crete your own Unit!

Contionuing with the development, we are producing a new view to design your units. So start getting your biomes and use them to design the units of your dreams. The image below will show you a preview of this game section.

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Modulo: Recursos
Friday, February 22, 2013
Alpha 0.6 We can colonize regions now!

We updated Xhelos to the latest 0.6 version. With this version we can create secondary colonies and gain resources from time to time. Well, until we can build units, this version will not be very useful, but that's just the next step in the game.

We are getting closer to having an initial version Xhelos playable. The next step is to design creatures and for this we will need the biomes conquering working.

So, what is a biome? Well, it's something like the parts with which you can assemble your creature. If you have a region with a biome, you can use ot when designing your creatures. If you do not have the biome you can't design and  you can not build that kind of unity. Here are the different icons for biomes, perhaps this will change in the future:

  •   Chassis: The way you movilize the unit is related to this biome.
  •    Nucleus: It gives some general benefits to your units.
  •    Weapon: The different types of weapons with which you can build your units.
  •    Expansion: Increase the capacity of certain characteristics of your units.

Soon we will be updating with more news Xhelos. Until next time...

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Modulo: Interface
Saturday, January 26, 2013
Upgrade to Planet View

Hello friends, we have been working on colony creation, and to do that, we needed to revamp the planetary view. Here are some of the changes that we are currently developing:

Planet View Change's:

  • Portals, Constructions and Great Dominion Icons in regions: You will be able to conquer some special construction around the planet to gain some capacity of doing stuff like traveling between planets and gain control on the entire planet.
  • Units in Region: We will show the quantity of units that exist in a region, showing their allegiances, allies, enemies or the AI.
  • Resources in Region: Now we will be able to show in a easy way the existing resources in the planet region.
  • Biomes in Region: The biomes are a special resource that allow you to gain access to different creature pieces, that you will use to create the Unit of your dream.

The Improved Planet  View, still in development.

We will soon upload the new changes to the server, but only new registered user will see this new stuff. See you soon!

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Modulo: Xeno
Monday, January 21, 2013
Our next milestones

I have been studying the actual state of the game and I think that we need 2 more months to leave the game in Beta State. I dont know if the Beta would be public or not but it is my will to leave the game in a playable state.

So this is the direction that is going to take the game in the next two months:

  • Colony Building and Resource Management
  • Biomes and Unit Design
  • Research and Player Experience
  • Movement Between Regions,Planets and Stars
  • Regions, Planets, and Stars Owning
  • Polishing the Initial Steps of any players
  • And of Course, Game Full Translation to English.

After that we are going to focus on player to player interactions, the usuall stuff in a twisted way, like alliances an colonies looting.

The approximate date of the Big Beta Launch is: Monday,March 15, 2013. I hope I can accomplish this and continue developing the game.See you soon!

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