As you know, Xhelos its a proyect that has been developed since 7 years ago. To accelerate the programing of the game, its time to see this in a professional way..
So I have decided this:
- We should foucs all our resources in Imbasion, the webgame that we are building using Construct2. the objetive of this is to know more about game development as a team. Also we are going to try all the ways to market games in internet. We expect that this proyect is going to give us more knowledge in our current status.
- When Imbasion get to a stable version, we are going to focus all our efforts and time to finalize Xhelos. Also I plan to use Construct2 and the fluid animation that it give, in some interfaces from Xhelos
So, we have been working hard for this game and be sure that we are going to launch Xhelos in a nearby future. Keep coming!.
Continuing the Development of the game idea, here are some images of the game. I have change the name of the game to IMBASION, let's see how it works...
Abducing a cow and Joe, the human specimen
The boss of the level before throwing his special power
For now I have the basic framework of buying stuff, I need to finish some more new levels and launch an official version, but what the heck, here's the Beta version so you can test it an comment it on facebook :D.
PD: Its just a Beta and I really need to polish a lot of thing. dont take it as a finished game.
Dear readers, I had the need to test new framework for Game Development, to improve the speed of development in Xhelos.
I have been thinking on ways to improve the code of the game in the backend and the way Im developing Xhelos in the front end. Libraries like Doctrine to handle the database, and frontend frameworks like Backbone to improve the interface of the game.
So I will try to develop a simple platform game, to see what things can I do with the tool, specially the connection and extraction of data via Ajax.
Of course the game is going to be freely available via a subdomain of xhelos. If you want any info about the things I have done in Construct2, feel free to tell me about it!.
As we have commented before, we are developing the part of Unit Transportation between planets and stars. It will be an interesting system that will allow players to control transit routes around the unirverse.
Before we start this part of the project, we needed to end a part of the game that I have been postpone for a long time, the Squadron Creation.
What are Squads
Our Units, the creatures we use to bring pandemonium to other players, can be grouped in Squads, a group of units of the same class. There's a limit of how many units a Squad can have. We can create teams of different squads..
A team of 3 Squadrons, one with 4 units and the other 2 with six units.
Weights and Squads
To control the maximun limit of unit per squad, we created a player property called Maximun Weight per Squad.It start with 1000 Kg but can be expanded with researchs.
Now as we use biomes to create a unit, each biome comes with a weight and the sum of different biomes are going to give us a final weight for the unit. For example if a creature we have just created has a weight of 320Kg, you can create a Squad of 3 units, because 3 * 320 = 960 and you still have 40Kg to use (hope this quantity of math doesn't hurt someone). But if we create a unit with 340Kg (20 kilos more), you will only be able to create 2 units in that squad because with 3 units you are going to pass the limit of 1000Kg , 3 * 340 = 1020.
In the red box, we show the maximun quantity of units per squad., together with the weight of the unit.
Well Squad is a word that Im using to define this unit agrupation, but if someone has a better name, please dont be shy and tell me. Now we have to develop the transport between planets and stars!.